The new gesture-simplified fights are for many going to be the main draw to this incarnation of the project and when they are working as you'd like them to they do indeed effectively make playing Mortal Kombat much easier. For that reason alone, we could recommend Armageddon to Wii owners even if the remote controls were absolute junk. Both are fully compatible with the Wii iterations and you can plug them in at any time and compete against friends who are using the Wii remote and nunchuk. The mechanics are responsive and the gameplay fun when you're playing with the classic controller or alternatively with the GameCube controller. You will rarely have a chance to breathe, let alone pause, but button-mashing won't get you far since only the skilled player will learn the advanced combos and master the fatalities.
In contrast to a series like Tekken, Armageddon's fights enable for intense projectile-based combat even as they encourage melee battles. The title plays like nearly every Mortal Kombat before it, meaning fast and frenzied.